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Steve Bailey

Steve recently joined the Games team at Screen Digest as a Research Analyst . Steve leaves behind an accomplished career in games journalism which took in a variety of magazine roles as well as editorship of Teletext's games portal, GameCentral. Most recently Steve lent his distinctive voice to influential games periodical, Edge, as a freelance writer. Over the last six years Steve has written thousands of published pages on video games in the specialist press.

Prior to this, Steve attended Cardiff University, completing a Ph.D. in Mathematics, with a heavy emphasis on on numerical analysis. Not surprisingly, his interests include video games.


> Recent Reports & Articles by Steve Bailey
Adobe PDF Market monitor Games Market Monitor: Acquisitions and Funding in 2009 Games Market Monitor: Acquisitions and Funding in 2009 Games Market Monitor: Acquisitions and Funding in 2009 Report locked, login or read more about how to purchase this report
The overarching view of 2009's funding and acquisition activity in games is a stark division between emerging facets of online PC gaming and traditional gaming. The former sees a surge of investment interest, while the latter is relegated to acquisition opportunity, as studios are snapped up in the wake of multiple significant closures in 2009. Social gaming, in particular, comes to the fore, with companies such as Zynga and Playfish reaping centre-stage attention amongst booming activity on Facebook and other networks.
02-Feb-10
Adobe PDF Research Article Games M and A attract smaller funds 2010 Games M and A attract smaller funds Games M and A attract smaller funds Games M and A attract smaller funds Report locked, login or read more about how to purchase this report
Social gaming steps firmly into the fray as an investment target
29-Jan-10
Adobe PDF Market monitor Games Market Monitor: Hardware Q3 2009 Games Market Monitor: Hardware Q3 2009 Games Market Monitor: Hardware Q3 2009 Report locked, login or read more about how to purchase this report
This quarterly Games Intelligence report offers a year-on-year comparison for hardware volumes in Q3 09 and Q3 08 for the territories of World, PAL, USA and Japan, along with analyst commentary and World forecasts for hardware volumes and installed base up to 2013.
04-Nov-09
Adobe PDF 2009 Online console's solid growth Online console's solid growth Online console's solid growth Report locked, login or read more about how to purchase this report
Release volumes of digital game content reach record levels. Games software releases in third quarter 2009 show a 30 per cent year-on-year growth
19-Oct-09
Adobe PDF Market monitor Games Market Monitor: Hardware Q2 2009 Games Market Monitor: Hardware Q2 2009 Games Market Monitor: Hardware Q2 2009 Report locked, login or read more about how to purchase this report
This quarterly Games Intelligence report offers a year-on-year comparison for hardware volumes in Q2 09 and Q2 08 for the territories of World, PAL, USA and Japan., along with analyst commentary and World forecasts for hardware volumes and installed base up to 2013.
26-Aug-09
Adobe PDF Market monitor Games Market Monitor: Hardware Q1 2009 Games Market Monitor: Hardware Q1 2009 Games Market Monitor: Hardware Q1 2009 Report locked, login or read more about how to purchase this report
This quarterly Games Intelligence report offers a year-on-year comparison for hardware volumes in Q1 09 and Q1 08 for the territories of World, PAL, USA and Japan., along with analyst commentary and World forecasts for hardware volumes and installed base up to 2013.
15-May-09
Adobe PDF Research Article Lively year for games businesses 2009 Lively year for games businesses Lively year for games businesses Lively year for games businesses Report locked, login or read more about how to purchase this report
Energetic activity in investments, mergers and acquisitions reshaped the sector in 2008
11-Mar-09
Adobe PDF Research Article Microsoft games strategy evolves 2008 Microsoft games strategy evolves Microsoft games strategy evolves Microsoft games strategy evolves Report locked, login or read more about how to purchase this report
The publisher closes or disbands its first-party development studios in a repeating pattern
15-Oct-08
Adobe PDF Research Article Microsoft extends Xbox features 2008 Microsoft extends Xbox features Microsoft extends Xbox features Microsoft extends Xbox features Report locked, login or read more about how to purchase this report
New functions and features are aimed at capturing more of the casual gaming market
12-Aug-08
Adobe PDF Industry Mobile gaming value chain: Opportunites for publishers, developers and network operators Mobile gaming value chain: Opportunites for publishers, developers and network operators Mobile gaming value chain: Opportunites for publishers, developers and network operators Report locked, login or read more about how to purchase this report
This new mobile games report focuses on business models, distribution platforms, value chain relationships, costs and benefits derived from mobile games services, notably from a publisher perspective. The report is mostly centred on connected and download-based platforms. It is also looking at the emergence of alternative routes to the consumer outside of operators' portals.
30-Jul-08
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