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Austria
Overview
All Games data for Austria
| May 08, 2013
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All data and forecasts in the Screen Digest database for the games market in Austria and covering all TV based console, handheld platforms and PC games. Platforms included are Sony Playstation 1, 2, 3, 4 - Nintendo Wii, Wii2, Gamecube, N64 - Microsoft Xbox, Xbox 360, Xbox 720 - Sega Dreamcast - Nintendo DS, 3DS, Gameboy, Gameboy Advance, Game Boy Advance SP, Game Boy Advance Micro - Nokia N-Gage. Metrics included for Austria are hardware sales by platform, installed base by platform, installed base growth, household penetration, annual sales volume, cumulative software volumes, sales volume growth, sales value (US dollars, euros and local currency), number of active online devices by platform, active online accounts by platform, online gaming transactions (total, expansion packs, full games, other), online transactions revenue by transation type, subscriptions to online gaming services in Austria (including store, MMOG etc), total revenues from online gaming subscriptions, and MMOG subscription market forecasts. All games data for Austria includes five year forecasts.
Games market summary
| May 08, 2013
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An aggregation of key games market data for Austria, including topline installed base and games sales forecasts for currently active gaming platforms in Austria. This table is intended to summarise the key metrics on Austria's games market across both packaged games, digital games and games hardware.
Retail hardware
Games hardware sales by platform
| May 08, 2013
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This dataset tracks annual TV-based and handheld console unit sales for Austria, split by console name. It includes five year forecasts for games console sales in Austria. The console games business is largely cyclical and growing annual hardware sales suggests the market is maturing whilst year on year declines often indicate that the hardware is in the latter half of its lifecycle.
Installed base by platform
| May 08, 2013
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Cumulative annual console unit sales for Austria. Installed base actuals and forecasts are key to understanding the size of the addressable market for a given games platform in Austria. These are five-year forecasts. Austria's installed base size is key to understanding the potential for games sales, both digital and packaged, in the territory. Austria's installed base is also key for understanding the potential for other forms of digital media delivery to connected games platforms, such as movies, music or catch-up TV services.
Installed base growth
| May 08, 2013
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Annual % growth rates of the installed base of games console in Austria, split by games console. The forecasts for Austria extend five years. Installed bases tend to grow very strongly soon after launch and will fall back to single digit percentages late in a platform's lifecycle. Historically consoles in Austria have a lifecycle of six to ten years.
Household penetration by hardware platform
| May 08, 2013
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The percentage of total households in Austria with named games platforms. Forecasts for games console penetration in Austria are five year forecasts. Household penetration is an indicator of market saturation and one would usually expect sales to start tailing off as penetration reached saturation levels in Austria. Some platforms, notably handheld consoles, can be owned by more than one member of a household eg, Nintendo DS in Japan and mobile telephones in numerous major territories.
Retail software
Annual games unit sales volume
| May 08, 2013
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Annual packaged software unit sales volumes by platform in Austria. Software sales volumes for TV-based consoles and handset consoles are shown on separate sheets. Forecasts for games software sales volumes are five-year forecasts.
Cumulative games unit sales volume
| May 08, 2013
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Cumulative annual software sales volumes by platform in Austria, with cumulative sales for TV-based consoles and handheld consoles shown on separate sheets. Series for Austria runs from 1997 to five year forecasts.
Annual games unit sales volume growth
| May 08, 2013
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Year-on-year growth rates for annual software unit sales in Austria, forecast five years. Handheld software and TV-based console software growth rates are shown on separate workbook tabs. Slowing growth rates are likely to indicate that a given games platform in Austria is in the latter stages of the console lifecycle.
Annual games sales value
| May 08, 2013
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Annual software spend by platform in Austria, including five year forecasts. Annual games software spend is in euros, dollars and, where relevant, local currency.
Online
Addressable Online Console Market
| April 26, 2013
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Number of consoles in Austria which have been connected to the Internet in the previous 12 months. There are three tabs in the workbook: the number of active online devices in Austria, the number of active online console accounts in Austria, and the number of active online console account holders in Austria. All are forecast for five years.
Online Console Transaction Volume
| April 26, 2013
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The number of transactions related to online games annually in Austria. This dataset is the sum of all transactions related to full game downloads, expansion pack downloads and miscellaneous downloads in Austria. Online games transactions includes forecasts for five years.
Online Console Transactions Revenue
| April 26, 2013
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Annual revenues generated by online games, by games platform, in Austria. These tables represent the sum of all revenues generated by full games downloads, expansion pack downloads and miscellaneous downloads in Austria. Online games revenues for Austria are shown in both euros and dollars, and the data are forecast for five years.
Online Console Subscriptions Volume
| April 09, 2013
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Number of subscriptions related to online gaming, by games platform, in Austria. The series for online games subscriptions run from 2000 to five year forecast. The data for Austria are split into online service subscriptions, MMOG subscriptions, other gaming subscriptions, and total subscriptions.
Online Console Subscriptions Revenue
| April 09, 2013
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These tables track and forecast revenues generated by subscriptions related to online gaming, by games platform, in Austria. Online subscription gaming revenues for Austria are forecast for five years and are shown in both euros and dollars. The data are also split by online service subscriptions, MMOG subscriptions, other online gaming subscriptions and total subscriptions.
MMOG & MOG market forecasts
| April 09, 2013
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Key metrics for MMOGs & MOGs in Austria. Annual MMOG & MOG subscriptions (as at year end and as an average over the year) in Austria and annual MMOG & MOG revenues in both euros and dollars are included. All MMOG & MOG subscription and revenue numbers are forecast for five years.
PC Core Games Download to Own Forecasts
| April 09, 2013
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An overview of games transactions and revenues generated by the market for downloadable core PC games and associated add-on content ("DLC") which we refer to collectively as "PC DTO". These titles generally have a packaged retail equivalent and do not include online only casual browser titles or MOGs where the game is only available digitally. Key operators include Valve's Steam and FIM's Direct2Drive services as well as publisher specific services such as those offered by EA and Blizzard (Battle.net). Transactions and revenues are split by major territory.
Video-Streamed Games-on-Demand Market Forecasts
| April 09, 2013
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An overview of games transactions and revenues generated by the emerging video-streamed games-on-demand sector. Only fully streamed games services are included: no services which require any downloading are included. Transactions and revenues are split by major territory.
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