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3D and gaming: The lay of the land
August 16, 2011 Most of the commercial interest around 3D in entertainment has been related to movies and cinema box office takings. Global box office revenue from 3D screens recorded over $6.1bn in 2010, more than double the same total in 2009. In terms of games, the 3D opportunity is still embryonic, although the technology has been around for a number of years and more 3D games are being released than ever before. The immediate hope for 3D games entering the mainstream rests with the 3DS but until we have a run of high quality titles, we expect adoption for the platform to be slow. Sony continues to push the concept of 3D on consoles as it has a stake in a several areas of the value chain, including TVs, PS3s and content but at present the 3D on console market is very niche. Likewise the 3D PC games market - there are early adopters using the tech, but as a total market the opportunity is small. We expect 3D to become a common aspect of the offering made by high-end gaming experiences, for next generation consoles et al. But it's unlikely to become a significant driver unless games can be offered that explore 3D's strengths beyond bulking the high-def proposition. The market will scale in the short term through the 3DS. Longer term, IHS Screen Digest expects a significant uptake of 3D-capable TVs over the next five years, which will drive 3D consumption in the home. For example, we expect 54% of US households to have 3D capable TVs by the end of 2015, up from 7% at the end of 2011. If the games industry can provide unique interactive 3D experiences to consumers we believe it will become a profitable niche, but with the understanding that many consumers will still want to consume games in 2D. If a publisher is building a title from the ground up to take advantage of 3D, return-on-investment is a challenge, because the adoption is not there yet to cover the incremental costs. If there is only a small incremental investment required in order to have a 3D 'port' of an existing 2D game, then there is likely to be a stronger case for ROI; estimates for increase in development budget have varied from between 10% to just 0.5%, depending on how accommodating the asset-creation pipeline is for 3D. This represents part of the problem however - the 3D games market will be driven more by unique content experiences rather than through ports, but it will require a content company to make the market and drive up the addressable audience to make 3D-specific titles an interesting ROI proposition. With that in mind, we could be waiting until the end of 2012 to see significant third-party investment in 3DS titles.
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