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PlayStation opens new front in platform war

March 14, 2011

PlayStation will add the ability to save games online through a cloud service hosted by the platform owner. Cloud saves are live for all PlayStation Plus subscribers following a firmware update made available on March 10, 2011. PlayStation has not released any data relating to PS Plus subscriber numbers. IHS Screen Digest believes there will be 36m active online PS3s by the end of 2011, however PS Plus subscribers are likely to account for a single digit percentage of active online consoles.

PlayStation is the first among the console manufacturers to offer cloud saves and has earned a significant differentiating feature from Xbox Live as a result (the other major differentiator being region-specific catch-up TV). Gamers will be able to back up selected games saves in the PSN cloud and access them from remotely. While useful for PS3 owners, IHS Screen Digest expects the service to be extended to Sony's forthcoming handheld platform "NGP". Cloud saves also enable the ability to start playing a game at home on a PS3 and continuing gameplay while on the move on a handheld console (most likely to be the NGP rather than PSP).

Cloud saves are only for PlayStation Plus subscribers but their availability is unlikely to have a major impact on subscriber acquisition. PlayStation has not released any data on PS Plus subscriber numbers: IHS Screen Digest believes subscriber numbers are minimal compared to free users however growth is likely to be steady as long as Sony continues to improve the value proposition of the service. Publishers have been encouraged by relatively high take up rates of offers targeting PS Plus subscribers.

From a wider angle perspective the console manufacturers have now developed well entrenched digital platform strategies, which tie together numerous games-related services and methods of monetising digital media. The table below looks at the availability of features across Nintendo WFC, Xbox Live and PlayStation Network. IHS Screen Digest will examine these platforms as well as the key PC-oriented equivalents in greater detail going forward in 2011.

 

Xbox Live
PlayStation Network
Nintendo WFC
Device ecosystem Xbox 360 home console
Xbox home console
Windows Phone Series 7 handsets
(Zune)
PlayStation 3 home console
PSP handheld console
PlayStation certified handsets
Nintendo Wii home console
Nintendo 3DS handheld console
Nintendo DS handheld console
Premium service tier XBL Gold - subscription
PlayStation Plus - subscription

No

Electronic retail - new release full game retail equivalent
Yes Yes No
Electronic retail - catalogue full game retail equivalent, current gen
Yes Yes No
Electronic retail - catalogue full game retail equivalent, past gen
Yes Yes No
Electronic retail - full games available download only
Yes Yes Yes
Electronic retail - DLC
Yes Yes Yes
Subscription-based games
No Yes - DCUO
Yes
Freemium games
No No No
Electronic rental - games
No No No
Persistent Identity / Account
Yes Yes
Yes
Online multiplayer
Yes - XBL Gold only
Yes
Yes
Gameplay achievement tracking
Yes
Yes
No
Cross game chat
Yes - XBL Gold only
No No
Text based chat/messaging
Yes
Yes
Yes
Video chat/messaging Yes - XBL Gold only Yes No
Cloud games saves
No Yes - PlayStation Plus only No
Integration with other digital platforms
Yes - Facebook, Twitter
Yes - Facebook, Steam (Portal 2), SOE (for MMOGs)
No
Web Browser
No
Yes
Yes
IPTV Yes - XBL Gold only (Sky UK, ESPN US)
No No
VOD Yes (Netflix)
Yes (Netflix, Lovefilm, Mubi)
Yes (Wii No Ma JP, Netflix)
Catch up TV
No Yes (multiple, region specific)
Yes (BBC iPlayer UK)
Electronic retail - other media
Yes - video, music
Yes - video, music
No
Electronic rental - other media
Yes - video, music
Yes - video No

Free, ad supported, freemium, sub - other media

Yes - music (Zune, Last.fm)
Yes - music (Qriocity), video (Vidzone)
No
eBooks, comics
No
Yes - comics No

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