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Ubisoft reports C4Q 2010 results
February 17, 2011 Games publisher Ubisoft reported revenues in C4Q 2010 of €600m, well ahead of guidance of €520m. Ubisoft also beat IHS Screen Digest's forecast of €579m by a small margin. In revenue terms this was an impressive performance: Ubisoft is up by €105m year on year driven by two of the most valuable packaged games IPs on the market in Assassin's Creed and Just Dance. Ubisoft's performance was driven entirely by packaged games: management guided full year revenue expectations for the digital and online gaming revenue segments to €40m which is insignificant given the scale of Ubisoft's existing revenue streams. Ubisoft's expertise in packaged games publishing shone through in the quarter. Assassin's Creed: Brotherhood outstripped all expectations to ship 6.5m units to retail by the end of 2010, matching the superlative performance of Assassin's Creed 2 the previous year and generating in excess of $300m. Ubisoft confirmed that sales are continuing strongly into January and expect to enjoy significant catalogue sales through 2011. Management confirmed that a packaged Assassin's Creed release is planned for the current fiscal year though further details are scarce. Assassin's Creed: Brotherhood was one of the biggest selling games of 2010 and rightfully sits at the top table of bankable games IP. Following on from breakout and surprise 2009 hit, Just Dance, Ubisoft shipped over 10m units of dance games in C4Q 2010 across the original Just Dance, newly releaed Just Dance 2, Just Dance Kids and a dance game based on Michael Jackson's music. The music category drove the lion's share of growth in casual games publishing for Ubisoft: the publisher guided expectations for the segment to €420m in the fiscal year which is up from €220m. Ubisoft has aggressively targeted Nintendo's Wii for the dance segment and has been remarkably successful given the plethora of lukewarm Wii initiatives from third parties on Nintendo's home console. IHS Screen Digest nonetheless believes that Ubisoft, as with all publishers forged in packaged games publishing, continues to face significant challenges in the medium term.
Amongst third party publishers Ubisoft distinguishes itself by being the largest which lacks a coherent strategy outside packaged games publishing. There are numerous experiments: social games, DLC, downloadable games via PC and console online platforms, F2P online PC gaming and even some smartphone endeavours. However these are currently too small and lacking the growth rates which would force observers to consider the company in a different light. Until there are scalable, sustainable revenues being generated outside boxed games Ubisoft enters every quarter overwhelmingly reliant on a limited (and possibly shrinking) collection of packaged games IPs, whilst seemingly lacking the appetite to invest in new IP generation.
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