Purchase this report
Print
GBP: 1195.00
USD: 2045.00
EURO: 1495.00
Electronic (PDF)
GBP: 2390.00
USD: 4090.00
EURO: 2990.00
To order
call: +44 (0)20 7424 2820,
email: sales@screendigest.com
message using the form below
|
In this Industry Report
Personal, always on, ubiquitous and connected, mobile has the potential to become a potent advertising medium. However, some factors are slowing down the development of the market.
The report provides basic metrics relevant to the take-up of mobile advertising and gives an overview of the players involved in its value chain. The report then provides a recap of recent consolidation and funding in the industry, before providing analysis and forecasts for advertising tied to four mobile content types: TV, VoD, user-generated content and games. It also examines advertising within search and communication services, and provides insight on operators' strategies.
The report features results of the survey conducted within GroupM's 25 international agencies on mobile advertising perception from the advertiser's perspective. Finally, the report studies key players (including Nokia, Microsoft and Google) and the vertical integration strategies of those companies.
Key findings: - Global mobile media advertising expected to reach €1.77bn in 2012
- With €1.5bn globally in 2012, mobile TV will capture bulk of audiovisual advertising on mobile devices
- Mobile VoD advertising expected to be worth €213m globally; China, Europe and North America provide the biggest opportunities
- Mobile games and music will be used primarily for marketing and promotional campaigns
- Survey of GroupM agencies shows creatives experimenting with multimedia capabilities of phones
- Nokia, Microsoft and Google are investing heavily in what is seen as the next big advertising medium
In this report - Overview of the mobile advertising value chain
- Recap of recent industry consolidation and funding in mobile advertising
- Analysis and forecasts for mobile TV, VoD, video user-generated content, games and music
- Overview of mobile search and convenience services advertising
- Advertising industry perspective and the results of the survey conducted among 25 of GroupM's international agencies
- Analysis of the acquisitions and value chains of key players, including Nokia, Google and Microsoft
Table of contents
Introduction
Objectives
Data sources
Territories covered
Forecast methodology
Definitions
Overview of the mobile market and mobile content
Total mobile subscription
Mobile market penetration
Proportion of non-voice service revenues
Contract/prepay split
High speed data services (3G)
Mobile advertising today
Mobile advertising value chain
Content side
Advertising side
Operator
The handset
Audience measurement
Content and advertising: clarifying the opportunities
Trade bodies
Mobile marketing association (MMA)
Internet advertising bureau (IAB)
Mobile entertainment forum (MEF)
Open mobile alliance (OMA)
Industry consolidation
Mergers and acquisitions
Funding
Advertising and mobile content
Text content and display advertisin
Mobile TV
Broadcast TV
Unicast TV
Mobile TV advertising formats
Mobile TV advertising Forecast
Mobile video on demand
Mobile video on demand advertising forecast
Video user-generated content
UGC as a profiling tool
UGC as a marketing tool
UGC advertising forecast
Mobile gaming
Ad-funded games
Games advertising forecast
Further developments
Music
Advertising ties to mobile music
Search and other services
Search services
Branded search
'White-labelled' search
Location-based services
Ad-supported voice and messaging services
Idle screen advertising
The advertiser's perspective
GroupM's Survey Results
Study results
Usage
Perception
Towards online-mobile integration
Content types
Service types
Key players in mobile advertising
Nokia Legacy expertise: handset manufacturing
OVI
Operating system: Symbian
Google
Legacy expertise: online search and advertising
Operating system: Android
Microsoft
Legacy expertise: PC operating system and productivity software
Operating system: Windows mobile
Yahoo
AOL
List of tables and charts
Overview of the mobile market and mobile content
Mobile subscriptions (000s)
2007 mobile market penetration
2006 monthly ARPUs in key territories (€)
2007 contract/prepaid subscription split in key territories (per cent of total subscriptions)
2007 Proportion of 3G subscribers among mobile users (per cent of total subscriptions)
Mobile advertising value chain representation
Mobile advertising today
Industry consolidation
2007 mergers and acquisitions deals in mobile advertising
2007 funding deals in mobile advertising
Advertising and mobile content
Table of broadcast mobile TV services
Mobile TV market (million users)
Mobile TV market (€m)
Mobile TV advertising revenue forecast (€m)
Mobile TV advertising revenue (€m)
Mobile VoD forecast (€m)
Mobile VoD advertising forecast (€m)
Paid mobile video user generated content market forecast (€m)
Mobile video user generated content advertising market forecast (€m)
Mobile video user generated content advertising market forecast (€m)
Mobile games market (€m)
Mobile games advertising specialists
Mobile games advertising: dynamic and static markets (€m)
Mobile games advertising: dynamic and static markets (€m)
Mobile games advertising: regional breakdown (€m)
Mobile games advertising: regional breakdown (€m)
Search and other services
Mobile search specialists
The advertiser's perspective
GroupM's Survey results
Mobile advertising usage (in percent of respondents)
Mobile advertising types used in campaigns
Pricing schemes per advertising type
Mobile advertising perception
Mobile advertising advantages
Mobile advertising drawbacks
Mobile advertising content uses
Key players in mobile advertising
Nokia's recent acquisitions
Nokia Value chain
Google's recent acquisitions
Google value chain
Microsoft's recent acquisitions
Microsoft value chain
|
available
- for individual purchase
- to FULL subscribers of:
format: Print & PDF
published:
02-May-08
pages: 60
-
tables & charts: 42
Author/s
Adam Smith
Julien Theys
Territories covered
Western Europe

Austria,
Belgium,
Denmark,
Finland,
France,
Germany,
Greece,
Ireland,
Italy,
Netherlands,
Norway,
Portugal,
Spain,
Sweden,
Switzerland,
UK,
Central and Eastern Europe

Czech Republic,
Hungary,
Poland,
Slovakia,
Slovenia,
North America

Canada,
USA,
Asia-Pacific

China,
India,
Japan,
South Korea,
Companies mentioned
Google
Microsoft
O2
Vodafone
Orange
T-Mobile
3
Telefonica
Amobee
Yahoo
AOL
Nokia
WPP
Publicis
Call Genie
Buongiorno
New Visions
Airtel
Singletouch Interactive
Medio
Silverback
Phone Spot
Quasar Media
Quigo
By-cycle
Cubeso
Mindmatics
Soapbox Mobile
Enpocket
PhoneValley
Blue Lithium
Actionality
Suhari
Follocom SAS
AdECN
Tacoda
Froggie
Altlas Telecom
24-7 Entertainment
aQuantive
Flytxt
Third Screen Media
Screen Tonic
Right Media
Tell Me Networks
4Info
Admob
Apptera
Celltick
Digi Companion
Golden Gecko
GP Shopper
Greystripe
Hip Cricket
IGA Worldwide
Kiptronic
Madhouse
mGinger
Millenial Media
Mozes
The Hyperfactory
Vocel
Voodoovox
Mobilcom
Debitel
SimplyTel
Doordarshan
TIM
NTT DoCoMo
Softbank
Tu Ka
Wilcom
SK Telecom
KTF (KT Freetel)
LG Electronics
Virgin
Verizon
Swisscom
Adinfuse
Java
Cellfish Media
Cellufun
Cotopia
Hovr
Inneractive Smart Media
Sony Ericcson
Apple
ABphone
Mobile Content Networks
Motricity
Jumptap
Go2media
Mobicious
Nuance
Telstra
Orascom
Surfkitchen
Qualcomm
Blyk
Adobe
Veveo
Taptap
Taptu
Twango
Loudeye
Gate5
Avvenu
Navteq
Symbian
Motorola
Doubleclick
Jaiku
Zingku
Grand Central Communications
Ascape
Neven Vision
Dodgeball
Android
Yadata
Danger
Caligari
Right Media Inc
Bebo
Third Screen Media
Massive
|