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In this Industry Report
The new wave of 3D movies being released theatrically has the industry scrambling to accommodate 3D content in the home. Hailed as the next step in home entertainment, 3D has generated enthusiasm among Studios, broadcasters, games developers and consumer electronics manufacturers alike. But there is uncertainty surrounding how 3D will implemented across the industry and concern around the implications for production and distribution.
This report addresses these issues, offering a first-take assessment on the hurdles and the opportunities for 3D in the home. The report evaluates available technology for display and distribution – with an overview of standardisation efforts for compression and delivery – and provides a timeline for potential mass market adoption of 3D in the home, including sales forecasts for 3D-capable displays. The report also offers a breakdown of the 3D content pipeline for movies, TV programming and video games and examines 3D's potential to generate incremental revenue.
Key Findings - Consumers will need to invest in a new display to watch 3D content at home.
- Glasses-based technologies will dominate the emerging market for 3D-capable displays but will eventually be superseded by autostereoscopic ('glasses-less') solutions as these become viable.
- The adoption curve for 3D-capable displays will be determined by standardisation efforts for content delivery and compression.
- Blu-ray Disc is the clear frontrunner for distribution of 3D movies to the home.
- 3D broadcasting will take longer to arrive given constraints around bandwidth and production budgets.
- The prevalence of early adopters in games market means 3D games may arrive in the home sooner than 3D movies or TV programming.
- Overall, 3D content will be slow to proliferate due to the size of the addressable market and the incremental production costs associated with 3D, as well as the requirement for the industry to learn a new visual vocabulary.
- By extending the 3D premium established in the theatrical market across other distribution platforms, the industry will create an opportunity to generate incremental revenue
In this report: - Evaluation of available 3D-capable display technology.
- Assessment of 3D standardisation efforts and potential routes to the home.
- Forecast sales of 3D-capable displays to 2015 based on uptake scenarios.
- Analysis of the 3D content pipeline and examination of the implications of 3D production.
- Identification of possible winners and losers in the emerging market for 3D in the home.
Table of Contents
Summary
Will you need a new TV?
Who is developing 3D displays?
When will 3D reach mass market?
How will 3D content be distributed?
What content will be available in 3D?
Will all movies be made in 3D?
Will 2D titles be converted for 3D release?
Are broadcasters interested in 3D?
What type of programming is being considered for 3D?
What will 3D mean for broadcasters?
Could 3D gaming arrive in the home before movies and TV content?
Will an extra dimension translate into extra revenue?
Winners and losers
Tables and Charts
Display technology
Refresh rates by screen type
Sales of 3D-capable displays by uptake scenario
Installed base of 3D-capable displays by uptake scenario
3D theatrical release slate by year
3D theatrical release slate by Studio
3D theatrical release slate by genre
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available
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format: PDF
published:
09-Mar-09
pages: 30
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tables & charts: 10
Author/s
Tom Morrod
Marie Bloomfield
Companies mentioned
Disney
DreamWorks Animation
DreamWorks
Sony Pictures
Twentieth Century-Fox
Warner Bros
Universal Pictures
Paramount Pictures
Panasonic
Sony
Hyundai
NBC
BSkyB
BBC
Sensio Technologies
Real D
Dolby
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