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Games Market Monitor: Social Gaming in H1 2010
August 12, 2010 The social gaming market exploded in 2009. Despite having only just emerged from such an intensely formative phase, social gaming in the first half of 2010 has brought with it some strict lessons about consolidation, platform ownership and software maturity. Screen Digest looks at these developments, largely through examination of Facebook as a gaming platform in H1 2010. Thanks to changes in the nature of Facebook as a distribution platform for apps, social gaming on the network has suffered a downturn in terms of user activity. Screen Digest looks at this trend in more detail, and explains why it's far from a portent for any 'faddishness' on behalf of social gaming. Further, the rise and fall of Facebook gaming's poster boy, FarmVille, is examined alongside a genre analysis of the top 200 games that are being played each month on the platform. Funding and acquisition for the period is summarised, as are attempts by existing casual gaming and MMOG companies to enter the social gaming fray, with mixed results. Three of the biggest social gaming operators - Zynga, EA and Disney Playdom - are profiled, alongside userbase data for each company's catalogue of titles. Highlights
In this reportFacebook's monthly active users, pt.1 Tables and charts included:
Pages: 12Tables & charts: 12Tags:
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