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Console market enters transition zone

April 05, 2012


2011 sees the traditional games industry move into a complex transitional phase composed of overlapping lifecycles. From a worldwide hardware perspective, we see Nintendo maintaining market dominance despite experiencing erosion, Microsoft achieving stability with its seven-year-old console, and Sony treading water as sales growth in PS3 is countered by declines in older formats.

Nintendo's share of worldwide consumer spend for TV consoles has suffered in the past two years, with Microsoft gaining ground thanks to its leading leveraging of digital content and services. Sony also sees gains in this regard, but doesn't yet match Microsoft in terms of subscription strategy.

 

2012 expectations, plus performance of motion-based controllers Move (from Sony) and Kinect (from Microsoft), are also given consideration, as traditional gaming continues to come under pressure from non-specialist devices and platforms.

Highlights:

  • Japan sees lesser decline in hardware sales volume, due to it operating on a different set of lifecycles to other territories
  • Microsoft's Kinect peripheral increased its share of the motion-control gaming segment.
  • Sony delivers hardware growth on the PS3 front in Western Europe, but only modestly so.

In this report:

  • Games hardware manufacturer volume share
  • Software sales volume by platform manufacturer
  • Software sales value by platform manufacturer
  • Move & Kinect sales volume share
  • World TV console spend comparison
  • World hardware volumes: Year on year
  • World software volumes: Year on year
  • World software value: Year on year
  • USA performance
  • Western Europe performance
  • Japan performance
  • World hardware volumes: 2012 expectations
  • World software volumes: 2012 expectations
  • World software value: 2012 expectations

Tables and charts included:

  • Hardware sales volume 2010 vs 2011
  • Hardware sales volume 2010 vs 2011, manufacturer share
  • Software sales volume 2010 vs 2011
  • Software sales 2010 vs 2011, manufacturer share
  • Software sales value 2010 vs 2011
  • Software sales value 2010 vs 2011, manufacturer share
  • New Move and Kinect enabled consoles, 2010 vs 2011
  • Move and Kinect enabled consoles, share
  • Console content and service consumer spend split by packaged and online, 2011
  • Xbox 360, Wii, PS3 consumer spend share
  • Hardware sales volume, 2010 and 2011
  • Hardware sales volume, year on year change
  • Software sales volume, 2010 and 2011
  • Software sales volume, year on year change
  • Software sales value, 2010 and 2011
  • Software sales value, year on year change
  • USA market performance, 2010 vs 2011
  • Western Europe market performance, 2010 vs 2011
  • Japan market performance, 2010 vs 2011
  • World hardware volumes, 2011 and 2012
  • World hardware volumes, year on year
  • World software volumes, 2011 and 2012
  • World software volumes, year on year
  • World software value, 2011 and 2012
  • World software value, year on year

Pages: 14

Tables & charts: 26

Tags:

Companies: Sony Nintendo Microsoft


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