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After many years of anticipation, it is fair to conclude that the mobile games market finally arrived in 2003. Japan and Korea aside, the main territories of the world had merely flirted with wireless gaming since 1999, when the first WAP and SMS projects went live. Throughout this period, developers and aggregators bemoaned the general lack of interest from network operators in the sector.
Tables included
Europe: mobile gaming service launches by quarter 1999-2003
Europe: games service launch dates 1999-2003
World mobile games download revenue 2002-2004
World installed base o mobile games-enabled handsets 2002-2004
Downloaded games engines: advantages/disadvantages
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