June 2004
Online Gaming Markets to 2007: The New Growth Opportunities
22 Tables & Charts /
84 pages
Available formats: Print & PDF
Electronic: £1990.00,
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The market for online gaming will continue to grow rapidly - doubling over the next 4 years. MMOG will remain the largest segment of the overall market, but over the longer term, broadband games-on-demand services are expected to make a larger contribution. Pay-per-play browser gaming is the hottest of the new online gaming sub-sectors.
The report looks at 5 key sectors of the online gaming market: Browser and browser plug-in online games Massively multi player online games (MMOG)Boxed product PC games featuring free online playOnline games technology and service providersDigital games delivery (including games-on-demand)
Main FindingsThe total market for online games will double between 2004 and 2007Growth is currently being driven by pay-per-play browser gaming and by massively multiplayer online games (MMOGs)Pay-per-play gaming is expected to grow at a compound rate of 40% between now and 2007Hardcore online gaming remains predominantly a male activity, but growth within the casual gaming market is being driven by women.Europe will be the biggest growth market for MMOGs as the US market reaches saturation point.
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(PDF) £1990,
$4090,
€2990
(Print) £995,
$2045,
€1495
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