June 2002
Wireless, Interactive TV and Online Gaming: Market Assessment and Forecast
136 Tables & Charts /
241 pages
Available formats: Print & PDF
Electronic: £1990.00,
$4090.00,
€2990.00
Print: £995.00,
$2045.00,
€1495.00
After many false dawns online connectivity is finally making an impact on the traditional games market. What started on the Internet has spread into new platforms, all rich with possibility. On the Net, online play comprises everything from taking part in vast "persistent worlds" to playing bridge for a few minutes against a virtual opponent. But it's also possible to play games on a mobile phone, on a PDA or through a digital TV set top box. Consumers can rent a game electronically by streaming it on their PC. They can even download the whole thing for a small price.
All these choices are here now. And they're set to become even more pervasive as the industry calculates the financial benefit of reaching new consumers and offering them different ways to pay for the product.
So we believe the time has come for a comprehensive and in-depth analysis of the dramatic new forces at work. Screen Digest has already produced three highly acclaimed Interactive Leisure Software reports with the trade association ELSPA. We've applied the same level of rigour to the production of this report, using expert authors to provide the analysis and the Screen Digest computer model to deliver informed forecasts and projections.
Wireless, Interactive TV and Online Gaming investigates every facet of the new networked games platforms. It profiles the key players, details successes and failures, outlines emerging business models and examines future trends in the light of historical trends. A comprehensive window on these exciting new media, it provides solid reference for industry veterans and newcomers alike.
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(PDF) £1990,
$4090,
€2990
(Print) £995,
$2045,
€1495
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